We've documented 2 accessibility features for Getting Started in Stardew Valley which deal with what support is offered to get started with the game. If you want to play Stardew Valley, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls Vibration Optional: Controller vibration not used in the game or you can disable it. Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action. ![]() This is in addition to the movement stick/button which is not considered a hold for this purpose. Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. Specific button operation required to play This enables you to specify which buttons pop up the game menu, navigate and adjust settings and then resume the game. Remap Game Menu Access: Can remap buttons to pause, access and navigate the game menu. Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access. Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls. Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play. ![]() Remap ControlsĬan customise the controls for the game as follows: ![]() One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture. TouchscreenĪdditional gestures may be required for games played with a screenreader like VoiceOver. Mouse and Keys: Can play with mouse and multiple keys. Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks. ![]() We've documented 10 accessibility features for Controls in Stardew Valley which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
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